Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

art_load

5
Posts
A member registered Mar 21, 2020

Recent community posts

I have tried this, in this case only one instance of the object will be displayed correctly

The problem is displaying the back face of an object when there is an alpha channel in the texture. I added a few screenshots, the difference should be better visible there

(1 edit)

This is great news! I will be looking forward to new updates of 3d objects and continue working on the project. Thanks!

(1 edit)

Unfortunately, in my case it will not be possible to use 3D Shape, at this stage of development the models are very different (in screenshot 1 and 2 with triangulation).


In addition, I want to use bone animation to get the result as in my other projects on PlayCanvas.

video 1:

video 2:

I think solving this problem will really help in developing interesting and beautiful games on C3.

May I ask if this area of 3d Object development is a priority? 

I am ready to help with the work on the plugin, but unfortunately I do not have sufficient programming skills.

Thanks!

Hi! I have a rather complicated case, but I would like to get help with it. I have 2 (or more) instances of one 3dObject, both use a texture with an alpha channel (in screenshot No. 3), but only one of all instances correctly displays the inner part (reverse side) of 3dObject (in screenshot No. 1), the other does not display it, it happens only on some faces the object (in screenshot #2). Is there any way to fix this or is it a mistake? Thanks!